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The road to the output of retribution BLZ made changes

Double DPS gao's hands holding more than what is the key? Is the flurry? Not. Flurry is within 3 times 15s "attack" accelerated, even with the two-handed weapons, plus 3.8 15s, don't use the skills are not over 3 times? Likewise, dual wielding quick attack, 3 times, if you don't keep on critical also. Dual wield improve the flurry, not only with flurry crit rate.

Dual key off-hand damage can also enjoy 50% (without the specializtion AP). Do a simple calculation:

Under the condition of the same item level, two-handed DPS is about one-handed weapon 130% of the cheap wow gold DPS, Hands 95%, initial hit is dw was 76%. Then add in the equipment, have no double hit weapon specializtion below:

Hands DPS: [AP / 14 + (130% * one-handed DPS)] *95 percent (1 + crit)

Dual wield DPS: [(AP / 14 + one-handed DPS) * (1 + 50%)] * 84 * (1 + crit)

In 2 * AP / 14 > one-handed DPS circumstance, double DPS > hold hands DPS.

What is this idea? On the one hand DPS59.5 R14, for example, only need to 59 ½ * 2 = 416.5 14 / the AP, can make double DPS than take hold of the same item level hands R14.

Obviously, if consider hit punishment, dual wield beyond hands only need low AP. And 1 hit than 1 crit rating of the goods are much lower, pile up more easily.

Therefore, the dual wield not as physical DPS!

Flurry such speed skill is not a must. Because the flurry of "only within 3 times 15s attack", maintain flurry is very difficult. Even with 33.3% crit, 3 times without violence against the odds is (33.3%) ^ 1-3 = absorbing 30.1 per cent.

While our revenge, although only 15% damage, but not attack restrictions, and 30s continue to 2.3 after all, is not difficult to maintain.

So, if we are endowed with dual wield ability, whether can have to the violent fight enhancement shaman equal damage output capacity?

Thieves and soldiers output more difference with our discussion, but also is not flat cut etc windfury shaman can serve as a good analogy object.

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